Project
GrowthGamificationCRM
Referral System
₹23 Cr revenue. ₹0 additional CAC.
RoleProduct Manager
CompanyEmversity
Year2024
StackLeadSquared · Hercules ERP · Emverse LMS · Redis · RazorpayX · React Native
The Problem
The core problem

80% of leads came from paid Google Ads at ₹85K CAC. Referrals existed but were untracked, unstructured, and unrewarded. Students were recommending Emversity to friends with zero incentive or visibility.

The Solution
Building intelligence
Built two parallel referral engines: (1) CRM-driven for ISTs — Referral Form in LSQ, auto-assign, unique codes, ₹2K per referral, 3 referrals/IST/day target. (2) Product-driven for students — Refer & Earn in LMS/ERP, gamified tiers (EmFluencer/EmUltimate/EmBassador), Chromebook for 3+ referrals.
Impact at a glance
₹23Cr
Total Referral Revenue
19,940
Referral Leads
-35%
Blended CAC Reduction
#2
Acquisition Channel
446
Admissions from Referrals
Key Learnings
What this taught me
01
Visibility > cash incentives Key learning: visibility (seeing your referral progress) increased participation 3× more than increasing the cash amount alone.
02
Two-sided is better than one IST referrals and student referrals fed different lead pools. Running both doubled the surface area without doubling the cost.
03
Gamification stickiness has a ceiling Tier progression drove engagement for 60 days post-launch then plateaued. You need fresh challenges to sustain it.